The village almanac · Seasons & celebrations
The turning year
A little work. A little wonder. Always room at the table.
Four seasons. Five familiar days, named for five great spirits. A village that works, celebrates and rests together.
120 days · 24 weeks · 30 days per season. Every season begins on Rootday and ends on Hearthday. Winter 30 leads straight into Spring 1 of the next year.
The five-day week and Hearthday closure are established. This is a complete proposed year and fictional birthday allocation, ready to refine; it has not changed the game’s runtime calendar.
Resident routines ↗ · Calendar data · JSON · Birthdays · CSV
40 resident birthdays24 shop-closure days20 small or quiet Hearthdays4 larger seasonal festivals
Select any date for details. Pink marks a birthday; green marks a seasonal turn. Every Hearthday is shaded and closed to commerce. Festivals never reopen shops.
Birthdays
Ten per season, with no shared dates or major-festival clashes. A greeting is enough; gifts and attendance are optional. These dates are authored proposals, not real-person birthdays.
Living with the calendar
- birthdays
- One proposed date for each of the 40 residents, ten per season. No birthdays coincide with a season-turn day or a large festival. Dates repeat annually; do not infer automatic age progression or any real person’s birthday. A greeting is sufficient; gifts and attendance are optional.
- birthday Routine
- Normal workday routines continue until the small personal celebration. Evening hosting duties yield to the birthday: Agnes has no public inn evening on Winter 2; Hesta has no cooked inn supper on Summer 20, which is already Hearthday; Riven performs no ordinary set on Summer 7; Tovin skips his ordinary inn visit on Autumn 12. Notices are posted in advance. No replacement worker invented.
- wren
- Wren’s Spring 23 birthday replaces her and Elian’s afternoon green outing from 16:00 with a celebration at their shared home. Elian stays with her; bedtime remains 20:00. Other parent contact is private and optional, not a new named resident.
- closures
- All 24 Hearthdays close every shop, market stall, routine paid service, order collection and public office. Birthdays and festivals never reopen them. Essential animal, plant and storage care, urgent healthcare and necessary watch duties continue.
- occasions
- One assigned Hearthday character per week. Twenty are small or quiet; only four are larger seasonal festivals. Participation is optional and does not require purchases, paid entry, gifts or profession-based unpaid labour.
- precedence
- Urgent safety and dependent care → accepted excursion or actual travel absence → personal birthday commitments → opted-in seasonal occasion → normal five-day routine. Skipping an event restores the personal Hearthday, not commerce.
- travel
- No resident birthdays fall during Evren or Seraphine’s Emberday route. Weather may still delay return; never teleport a traveller for a celebration. An acknowledgement can wait until they return.
- birthday On Hearthday
- Khaeli, Hesta, Orin and Vesper have Hearthday birthdays. Players prepare gifts beforehand if they want them; a conversation is enough. Birthday plans do not reopen services or compel festival attendance.
- new Year
- The Long Night is on Winter 30. First Green follows on Spring 1 with normal opening hours. These are two parts of the same annual turn, not two extra days off.
- player
- The player chooses a birthday during character creation or later configuration. It may share a resident’s date; it does not reserve a 41st villager birthday.
- unborn Child
- No due date or birthday assigned to Asmo and Khaeli’s unborn child. Birth, ageing and time progression remain separate decisions.
- season Turns
- The first day of each season is a brief optional observance before normal work, not another shop-closure day. Calendar turns do not force instant weather changes.