Brackenveil · Routine proposal v2
A five-day village week
A reliable daily rhythm for all 40 residents, with small weekly variations. Destination anchors use existing places; walking routes and precise arrival times await the village map.
Five days, named for the familiar domains of the five great spirits. Grow → travel → make → celebrate → rest. Hearthday closes all shops for the whole day. This is a design reference, not an implemented game calendar.
Download structured routines · JSONDay 1RootdayThe Root · Ancestry, endurance and belonging
Ordinary work, repairs and planning
Day 2RiverdayThe River · Movement, exchange and change
Larger market and exchanges
Day 3EmberdayThe Ember · Making, courage and transformation
Focused work, training and the long delivery route
Day 4BloomdayThe Bloom · Expression, generosity and fleeting beauty
Social visits and a small optional music evening
Day 5HearthdayThe Hearth · Shelter, kinship and rest
All shops closed; essential care, households and optional seasonal gatherings
Open the full annual calendar and birthdays. Occasions preview optional seasonal variations on Hearthday. Each of the 24 weeks has an assigned occasion; participation remains optional. No occasion opens shops or stalls.
Shared moments through the week
These are short visits within a broad time window, not compulsory festivals or uninterrupted shifts. Selecting a day above also filters these events.
How the week works
- precedence
- Urgent safety or medical care and essential dependent care → Accepted excursion with commitments handled, or known travel absence → Assigned seasonal Hearthday gathering, for consenting participants only → Weekly shared event → Hearthday personal routine → Baseline workday routine
- travel
- Place IDs are destination anchors, not routes. Allow travel time after the map exists. No simultaneous visit across distant places; exact arrival times are not yet fixed.
- weekly Visits
- A phase entry reserves a broad visit window, not an uninterrupted four-hour gathering. Return checks explicitly stated in the event remain required.
- hearthday
- All shops, markets, routine paid services, paid transport, order collections and public office hours close for the whole day. No buying from NPCs off duty or substitute festival stalls. Existing lodgers keep access; urgent medical aid, necessary watch duties and animal, crop, hive and fermentation checks continue. Private cooking and voluntary shared meals are not commercial services.
- childcare
- Days 1–4: Elian accompanies Wren before school, teaches mornings, Edda explicitly agrees to lunch-reading supervision 12:00–14:00 while Elian is at the hall, then Elian resumes care. Day 5: Elian remains with Wren all day. No automatic Lucien babysitting or unsupervised evening wandering.
- leadership
- Khaeli’s late-pregnancy routine prioritises seated work, short accessible visits, rest and optional attendance. Tiredness or weather moves habitat discussion to the hall; no medical crisis implied. Hearthday has no scheduled leadership appointments.
- travel Absence
- Evren and Seraphine are away through Day 3 daytime after departure. Their own stock is unavailable in person; Orin keeps ordinary supplies available. Delayed return remains an absence, not teleportation.
- weather
- Unsafe river, forest or ridge conditions move work to gear care/records at home or the usual sheltered workplace. Hive openings depend on weather. Public cancellation notices name the fallback destination.
- charcoal
- Torren only travels away after a burn is safely finished, secured or explicitly handed over; no unattended burn implied. A live burn overrides social visits.
- companions
- Only the current 2 tanks / 2 healers / 4 damage roster is eligible. Recruitment is player-triggered and overrides a routine only after work commitments are handled. Practice is not deployment. No new ability kits or companions added.
- services
- Rootday through Bloomday have predictable morning availability, with posted weekly exceptions. On Bloomday, shopkeepers and notices remind players to stock up for Hearthday. All normal commerce resumes on Rootday; do not shift missed purchases into a hidden Hearthday counter.
- inn
- Agnes hosts and Hesta controls food. Days 1–3 serve supper until 20:00. Bloomday has no cooked supper while Hesta visits friends; Agnes handles rooms and cold drinks. Hearthday has no public food, drink or room sales. Existing guests use prepaid lodging and provisions arranged on Bloomday; neither resident has an unpaid service shift.
- events
- Recurring small gatherings are proposals rather than festivals. Participation never creates a romantic relationship or changes a household.
- seasonal Hearthdays
- The proposed year has 120 days, 24 weeks and four 30-day seasons. Each week-of-year has one assigned Hearthday character: 20 small or quiet weeks and four larger festivals. Optional participation changes only the listed residents and phases. Birthdays and essential care take priority; no occasion opens shops.
- voluntary
- Gatherings are opt-in; declining leaves the personal Hearthday routine in place. Essential care, rest and urgent needs take priority. No sales, compulsory errands, mandatory gifts or automatic relationship changes.
- annual Birthdays
- See annual-calendar.v1.json for 40 proposed birthdays and date-specific home visits. A short greeting is enough. No age progression or real-person birthday is inferred. Wren’s birthday includes Elian’s supervision.
Before implementing routes
Confirm travel distances, service signs and exact handovers once the map exists. Keep a public “where today” notice for weekly counter changes. Quest scenes and accepted excursions may override routines, but must restore the person afterward. Shared housing stays as currently recorded; gatherings create no new romances or households.